KYLE MCKELLAR. GAME DESIGNER
  • Home

Super Sphere 3000

About Super Sphere 3000

Super Sphere 3000 was developed over the course of two weeks as an assessment for the Academy of Interactive Entertainment. The game is a twin stick shooter based on survival. The planets rotation randomly changes every 10 seconds and increases in speed. The player must navigate through rocks, trees and ruins on the planet to survive. The aim of the game is to achieve the highest score possible.

Team

Kyle McKellar - Designer
Stephen Koran - Programmer
Lachlan Alexander Burns - Artist
David Dolton - Artist
Joshua Greenaway - Artist


Super Sphere 3000 Design Document
File Size: 297 kb
File Type: pdf
Download File

Super Sphere 3000 Windows Build
File Size: 9130 kb
File Type: 7z
Download File

  • Home